Professional Work
Art Lead
Virsix Inc. - Greater Los Angeles Area
Virsix.com
October 2014-March 2015
Over the course of 6 months I worked as a Lead Artist at Virsix Inc., a virtual reality game start up company. I had many different roles in the studio such as doing concept art, character art, assets, props, UV unwrapping, texturing, UI art, character animation, game design, graphic design, menu art, cover art. I learned how to work in tight deadlines with a small team. The following is some of the work I did there. When I worked at Virsix Inc., I learned how to manage multiple projects while wearing many hats for the team and collaborate with programmers and other artists toward a common goal. I also learned how to conceptualize and optimize for arcade style games.
Role:
Concept art, character art, assets, props, UV unwrapping, texturing, UI art, character animation, game design, graphic design, menu art, cover art, and the art director for characters and assets
Software used:
Photoshop, 3ds Max, Maya, Zbrush, xNormal, Unity 3D, Marmoset Toolbag 2, PowerPoint
Virsix Inc. - Greater Los Angeles Area
Virsix.com
October 2014-March 2015
Over the course of 6 months I worked as a Lead Artist at Virsix Inc., a virtual reality game start up company. I had many different roles in the studio such as doing concept art, character art, assets, props, UV unwrapping, texturing, UI art, character animation, game design, graphic design, menu art, cover art. I learned how to work in tight deadlines with a small team. The following is some of the work I did there. When I worked at Virsix Inc., I learned how to manage multiple projects while wearing many hats for the team and collaborate with programmers and other artists toward a common goal. I also learned how to conceptualize and optimize for arcade style games.
Role:
Concept art, character art, assets, props, UV unwrapping, texturing, UI art, character animation, game design, graphic design, menu art, cover art, and the art director for characters and assets
Software used:
Photoshop, 3ds Max, Maya, Zbrush, xNormal, Unity 3D, Marmoset Toolbag 2, PowerPoint
Skyzone Game Character Project
I was given about two days to create a male, female, and kangaroo character with texture variations.
Halloween Rail Shooter Project
I was tasked with UI art, start screen, game over screen, character art, character animation, and prop art.
Indy 80's Racing Game Project
This game had a tight deadline and the art team decided to go with modular textures and reusing textures for efficiency. I was the lead track artist and also modeled some of the vehicles and props.