Incongruit Invasion
Copyright © 2014
Gameplay
Description
You are an agent from the I.P.A, Invasion Protection Agency and you work at a facility that has relations to area 51, this facility is called area 52. You are just lounging in your state of the art hover craft that is equipped with high-tec weapons. An alarm goes off and alien creatures called Incongruits come through a portal and want to attack area 52 to retrieve their fellow aliens that are locked in Area 52. You must protect the facility using your vehicle. The aliens that come out of the portal get stronger and stronger and have better abilities than the last. Each time you defeat a wave of aliens you can go back to base and upgrade your vehicle and weapons and heal.
It is essentially a 3D tower defense game, that is wave based. You use a hovercraft and can upgrade and heal your vehicle at the end of each wave. You begin fighting low level creatures and higher level creatures appear. The game engine that was used was Unity 3D.
It is essentially a 3D tower defense game, that is wave based. You use a hovercraft and can upgrade and heal your vehicle at the end of each wave. You begin fighting low level creatures and higher level creatures appear. The game engine that was used was Unity 3D.
The Team & my Role
I was the creator, team lead, character artist, hovercraft artist, concept artist, texture artist, game designer, gameplay designer, HUD designer, UI designer, Logo Designer, character rigger, character animator, asset rigger, asset animator, supervisor, level layout designer, I also did edits/clean up to other team members' Uvs and 3d models.
Team:
Gavin Smiley - programmer, implemented all assets, adjusted level layout, shader artist, gameplay designer, game designer, HUD designer, terrain artist, particle effects artist, procedule animator
Joseph Cubias- Area 52 facility modeler and texture artist
Ben Marino- Environment Modeler, asset modeler
David Yu - Asset Modeler
Leshawn Thompson- Concept Artist for hovercraft, began model for hovercraft and I took over with the finishing touches and textures
Team:
Gavin Smiley - programmer, implemented all assets, adjusted level layout, shader artist, gameplay designer, game designer, HUD designer, terrain artist, particle effects artist, procedule animator
Joseph Cubias- Area 52 facility modeler and texture artist
Ben Marino- Environment Modeler, asset modeler
David Yu - Asset Modeler
Leshawn Thompson- Concept Artist for hovercraft, began model for hovercraft and I took over with the finishing touches and textures
Apular Alien Creature
Personal Creature Creation
Angular/chimpanzee hybrid with surgically modified arms and added hovering system
Apular Copyright © 2015
You may have seen this creature on my home page, well here are more shots of it, including the concept :)
Angular/chimpanzee hybrid with surgically modified arms and added hovering system
Apular Copyright © 2015
You may have seen this creature on my home page, well here are more shots of it, including the concept :)
Area 52 Hovercraft
Braith Alien Creature
Personal creature creation
Giant Ogre like body, chest core, with octopus tentacle arm, and gauntlet arm
Higher level boss creature
Braith Copyright © 2015
Giant Ogre like body, chest core, with octopus tentacle arm, and gauntlet arm
Higher level boss creature
Braith Copyright © 2015
Early Level Layout